Show No Mercy

Aeons ago, in a long distant past, the Chaos powers were stirred. In the days when Terra was still known as Earth, and as Humanity was sending it's first fledgling vehicles to the planets, a CD was recorded. The CD was noted by the Chaos powers for it contained lyrics that worshipped them, and honoured their presence. However, Chaos was not able to interfere in the matters of the primitive days on Earth. Late in the 2nd Millennium there were only a handful of psykers on Earth, but popular science had dismissed them as charlatans and hoaxers. Thus the Chaos powers could not channel their evil schemes onto Humanity until after the acceptance of psykers as a true phenomenon, where there were many weak willed minds only too eager to accept false promises of glory and power. By the time that Chaos was able to pervade the minds and souls of Human psykers, many hundreds of years had passed since the recording of the CD, and all known copies had been either lost or destroyed...

...until two days ago.

The Hulk dropped into a steady orbit around a barren binary star system near the fringe of the Eye of Terror. It was magnifying a broad spectrum communications cycle that repeated over and over. Although the Hulk was tiny in comparison to the twin stars, it was pumping out more readable noise than the two stars combined, jamming all local frequencies with the same message. The nearest settlements were all hell-worlds of Chaos, and they immediately dispatched a contingent of Terminators to board the Hulk. Their orders were clear: Do not return without the CD. The Chaos powers were decadent beyond all mortal comprehension, and the Hulk's broadcast message was of that CD recorded in 1983. The Chaos powers wanted the CD that they did not own, Show No Mercy, recorded by Slayer.

A Dark Eldar Force was also skimming by the star system, and they too had their frequencies jammed by the noise. Even though they had a cargo hold with fresh victims on board they decided that a detour was in order. For the magnitude of power that the CD contained was not restricted to Humanity. It lured all evil, and the deep vibrating sounds pulsed through the Dark Eldar like a fresh wave of vitalising fluid. They knew that to secure an ancient relic like the CD would earn them riches and fame in their worlds of pure evil.

The Dark Eldar changed course to intercept the Hulk, and they could see the Chaos battlebarge docked alongside. It was too risky for the Dark Eldar to strike at the warship, so they docked further away and hoped that their speed would catch the Terminators as they were retrieving the CD.

Both Forces were prepared to Show No Mercy to gain the CD titled Show No Mercy. Vicious fighting erupted, as Chaos Terminators, and Dark Eldar were trying to steal the CD. Killing each other, and fighting off the local Genestealer population, they were hell-bent on fury as they listened to 1983 Slayer.

OBJECTIVES

The Chaos and Dark Eldar Forces are both trying to secure the CD and escape with it. They are not working together, as they each want the CD for their own purposes!

The Genestealers are trying to kill all the invaders on their Hulk. They have no interest in the CD at all, even though they are aware that it is playing, they will ignore it and concentrate on the life forms running around their decayed ship.

FORCES

Chaos
The Chaos Player has 40 points to spend on his Force. He may not buy Dreadnoughts. He must have four Sergeants, or three Sergeants and a Captain. Otherwise he is free to choose the remaining Terminators.

Dark Eldar
The Dark Eldar Player has 20 points to spend on his Force. He is free to choose whatever force he desires.

Genestealers
The Genestealer Player starts with two blips and gains two blips per turn for the first 12 turns. After that he is reduced to one blip per turn. The Genestealer Player uses the 1, 2, 3, 4, 5, and 6 blips ONLY.

DEPLOYMENT

Chaos
The Chaos Forces begin on the shaded squares, but there is only enough room for 17 Terminators. If there are any excess Terminators, they must be placed off the board lurking, but they may enter normally as the mission progresses. Note that any Terminators that are lurking off the board by the end of their sixth turn will be lost as the Dark Eldar Force arrives. Terminators are not allowed to start lurking off the board if there is a vacant square for them to deploy into, only excess Terminators are allowed to lurk!

Dark Eldar
The Dark Eldar Force arrives at the sector at the end of the Genestealer's sixth turn. Place all of the Dark Eldar models so they are lurking between the two entry areas. The Chaos player will have his seventh turn, then the Dark Eldar player will have his first turn where he is allowed to enter the board. Dark Eldar models are never forced to lurk, but they can choose to do so.

Genestealers
The Genestealer Player may place his starting blips anywhere at a marked Genestealer Entry Area. He is free to place his reinforcement blips at any Genestealer Entry Area also. Blips must lurk, as usual, if they are placed with an enemy model within six squares of an Entry Area.

The Chaos Forces move first, followed by the Genestealers for the first six turns. From the seventh turn onwards the order becomes; Chaos, Dark Eldar, Genestealers for the rest of the game.

SPECIAL RULES

The CD is kept in a ceramite casing and will never be harmed or destroyed (except by a Vortex = DRAWN GAME). It is hooked up to a mega-amplifier that is blasting the recorded sound around the Hulk and nearby space. Any Chaos or Dark Eldar model can enter the square with the CD and pick it up for 1 AP. It can be passed or put down without risk of breaking or dropping for 1 AP to another model in any adjacent square.

The Chaos Player needs to be aware that from the seventh turn onwards he will have the Dark Eldar Force behind him and entering the sector. The Dark Eldar may choose to lurk, but should be careful if they do so. Once a lurking model enters the board it can not leave, except if it is holding the CD.

If any Chaos or Dark Eldar model is holding the CD it can leave the board via either of the two entry areas. If a Chaos model leaves via an entry area that has Dark Eldar lurking around it, then ONLY ONE Dark Eldar model may try and either shoot or close assault the Chaos model. If the Chaos model lives, then it gets away with the CD. If it dies, the CD falls into the first square on board the Hulk. The Chaos model may initially make a single move and fire action at ONE lurking Dark Eldar model as it leaves the board.

VICTORY

The Chaos Player wins if one Terminator is able to escape with the CD. Remember that leaving the board with lurking Dark Eldar may not mean that he has escaped. He can still be shot or die in Close Assault. The Chaos powers rejoice in owning a rare copy of dedicated music.

The Dark Eldar Player wins if one of his models escapes with the CD. They retreat quickly to their world and study the CD for all of the evil that it contains.

The Genestealer Player wins if the CD remains on the Hulk.

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Last revised: November 12, 2005.